템플릿:던전 앤 드래곤 시리즈/몬스터

덤프버전 :

1.1. 데이터표 타입
1.2. 데이터표 타입 2
1.3. 데이터표 타입 3
1.4. 데이터표 타입 4
1.5. 데이터표 트루 드래곤 타입
1.6. 예시
1.7. 예시 2
1.8. 예시 3
1.9. 예시 4
1.10. 3.5 용어
4. 기타
5. 관련 문서



1. 던전 앤 드래곤 시리즈 3.5 SRD 버전[편집]



1.1. 데이터표 타입[편집]


한글 이름(English)

크기/유형(Size/Type):
크기() 종족명()(서브타입)
생명점 주사위(Hit Dice):
?d?+?? (?? hp)
우선권(Initiative):
+?
속도(Speed):
? 피트(ft). (? 제곱(squares))
방어도(Armor Class):
?? (? 크기(size), ? 민첩성(Dex), ? 자연적(natural)), 무방비(Flat-Footed) ?
기본 공격/드잡이(Base Attack/Grapple):
+?/+?
공격(Attack):
한글명칭(English)
전력 공격(Full Attack):
한글명칭(English)
공간 범위/도달 범위(Space/Reach):
한글명칭(English)
특수능력(Special Attacks):
한글명칭(English)
특성(Special Qualities):
(한글명칭(English)
내성굴림(Saves):
인내/체질(Fort) +?, 반사(Ref) +?, 의지(Will) +?
능력치(Abilities):
근력(Str) ?, 민첩성(Dex) ?, 건강(Con) ?, 지능(Int) ?, 지혜/통찰(Wis) ?, 매력/존재력(Cha) ?
기술(Skills):
한글명칭(English)
재주(Feats):
한글명칭(English)
환경(Environment):
한글명칭(English)
조직(Organization):
단독 또는 무리(Solitary or flock) (?-?)
도전 지수(Challenge Rating):

보물:

성향:
한글명칭(English) (성향 작성)
발전(Advancement):
?-? HD (한글명칭(English))
레벨 보정 페널티(Level Adjustment):
+?
한글설명(English)


전투(Combat)


출처:
OGL SRD 3.5

1.2. 데이터표 타입 2[편집]



한글 이름(English)


한글 이름(English)
한글 이름(English)
크기/유형(Size/Type):
크기(English) 종족명(English)(서브타입)
크기(English) 종족명(English)(서브타입)
생명점 주사위(Hit Dice):
?d?+?? (?? hp)
?d?+?? (?? hp)
우선권(Initiative):
+?
+?
속도(Speed):
? 피트(ft). (? 제곱(squares))
? 피트(ft). (? 제곱(squares))
방어도(Armor Class):
?? (? 크기(size), ? 민첩성(Dex), ? 자연적(natural)), 무방비(Flat-Footed) ?
?? (? 크기(size), ? 민첩성(Dex), ? 자연적(natural)), 무방비(Flat-Footed) ?
기본 공격/드잡이(Base Attack/Grapple):
+?/+?
+?/+?
공격(Attack):
한글명칭(영어명칭)
한글명칭(영어명칭)
전력 공격(Full Attack):
한글명칭(영어명칭)
한글명칭(영어명칭)
공간 범위/도달 범위(Space/Reach):
한글명칭(영어명칭)
한글명칭(영어명칭)
특수능력(Special Attacks):
한글명칭(영어명칭)
한글명칭(영어명칭)
특성(Special Qualities):
한글명칭(영어명칭)
한글명칭(영어명칭)
내성굴림(Saves):
인내/체질(Fort) +?, 반사(Ref) +?, 의지(Will) +?
인내/체질(Fort) +?, 반사(Ref) +?, 의지(Will) +?
능력치(Abilities):
근력(Str) ?, 민첩성(Dex) ?, 건강(Con) ?, 지능(Int) ?, 지혜/통찰(Wis) ?, 매력/존재력(Cha) ?
근력(Str) ?, 민첩성(Dex) ?, 건강(Con) ?, 지능(Int) ?, 지혜/통찰(Wis) ?, 매력/존재력(Cha) ?
기술(Skills):
한글명칭(영어명칭)
한글명칭(English)
재주(Feats):
한글명칭(영어명칭)
한글명칭(English)
환경(Environment):
한글명칭(영어명칭)
한글명칭(English)
조직(Organization):
단독 또는 무리(Solitary or flock) (?-?)
단독 또는 무리(Solitary or flock) (?-?)
도전 지수(Challenge Rating):
?
?
보물:
(한글명칭/영어명칭)
(한글명칭/영어명칭)
성향:
한글명칭(English) (성향 작성)
한글명칭(영어명칭) (성향 작성)
발전(Advancement):
?-? HD (한글명칭(영어명칭))
?-? HD (한글명칭(영어명칭))
레벨 보정 페널티(Level Adjustment):
+?
+?
한글설명(English)

전투(Combat)

한글설명(English)

전투(Combat)

출처:
OGL SRD 3.5

1.3. 데이터표 타입 3[편집]



한글 이름(English)

한글명칭(English), 직업 ?레벨(English)
크기/유형(Size/Type):
크기(English) 종족명(English)(서브타입)
생명점 주사위(Hit Dice):

우선권(Initiative):

속도(Speed):

방어도(Armor Class):

기본 공격/드잡이(Base Attack/Grapple):

공격(Attack):

전력 공격(Full Attack):

공간 범위 / 도달 범위(Space/Reach):

특수능력(Special Attacks):

특성(Special Qualities):

내성굴림(Saves):
인내/체질(Fort) +, 반사(Ref) +, 의지(Will) +
능력치(Abilities):
근력(Str) , 민첩성(Dex) , 건강(Con) , 지능(Int) , 지혜/통찰(Wis) , 매력/존재력(Cha)
기술(Skills):

재주(Feats):

환경(Environment):

조직(Organization):

도전 지수(Challenge Rating):

보물:

성향:
한글명칭(English) (성향 작성)
발전(Advancement):
캐릭터 직업별로(By character class)
레벨 보정 페널티(Level Adjustment):



전투(Combat)

??? 플레이어 캐릭터(??? As Characters)

출처:
OGL SRD 3.5

1.4. 데이터표 타입 4[편집]



한글 이름(English)


한글 이름(English)
한글 이름(English)
한글 이름(English)
크기/유형(Size/Type):
크기(English) 종족명(English)(서브타입)
크기(English) 종족명(English)(서브타입)
크기(English) 종족명(English)(서브타입)
생명점 주사위(Hit Dice):
?d?+?? (?? hp)
?d?+?? (?? hp)
?d?+?? (?? hp)
우선권(Initiative):
+?
+?
+?
속도(Speed):
? 피트(ft). (? 제곱(squares))
? 피트(ft). (? 제곱(squares))
? 피트(ft). (? 제곱(squares))
방어도(Armor Class):
?? (? 크기(size), ? 민첩성(Dex), ? 자연적(natural)), 무방비(Flat-Footed) ?
?? (? 크기(size), ? 민첩성(Dex), ? 자연적(natural)), 무방비(Flat-Footed) ?
?? (? 크기(size), ? 민첩성(Dex), ? 자연적(natural)), 무방비(Flat-Footed) ?
기본 공격/드잡이(Base Attack/Grapple):
+?/+?
+?/+?
+?/+?
공격(Attack):
한글명칭(영어명칭)
한글명칭(영어명칭)
한글명칭(영어명칭)
전력 공격(Full Attack):
한글명칭(영어명칭)
한글명칭(영어명칭)
한글명칭(영어명칭)
공간 범위/도달 범위(Space/Reach):
한글명칭(영어명칭)
한글명칭(영어명칭)
한글명칭(영어명칭)
특수능력(Special Attacks):
한글명칭(영어명칭)
한글명칭(영어명칭)
한글명칭(영어명칭)
특성(Special Qualities):
한글명칭(영어명칭)
한글명칭(영어명칭)
한글명칭(영어명칭)
내성굴림(Saves):
인내/체질(Fort) +?, 반사(Ref) +?, 의지(Will) +?
인내/체질(Fort) +?, 반사(Ref) +?, 의지(Will) +?
인내/체질(Fort) +?, 반사(Ref) +?, 의지(Will) +?
능력치(Abilities):
근력(Str) ?, 민첩성(Dex) ?, 건강(Con) ?, 지능(Int) ?, 지혜/통찰(Wis) ?, 매력/존재력(Cha) ?
근력(Str) ?, 민첩성(Dex) ?, 건강(Con) ?, 지능(Int) ?, 지혜/통찰(Wis) ?, 매력/존재력(Cha) ?
근력(Str) ?, 민첩성(Dex) ?, 건강(Con) ?, 지능(Int) ?, 지혜/통찰(Wis) ?, 매력/존재력(Cha) ?
기술(Skills):
한글명칭(English)
한글명칭(English)
한글명칭(English)
재주(Feats):
한글명칭(English)
한글명칭(English)
한글명칭(English)
환경(Environment):
한글명칭(English)
한글명칭(English)
한글명칭(English)
조직(Organization):
단독 또는 무리(Solitary or flock) (?-?)
단독 또는 무리(Solitary or flock) (?-?)
단독 또는 무리(Solitary or flock) (?-?)
도전 지수(Challenge Rating):
?
?
?
보물:
(한글명칭(English))
(한글명칭(English))
(한글명칭(English))
성향:
한글명칭(English) (성향 작성)
한글명칭(영어명칭) (성향 작성)
한글명칭(영어명칭) (성향 작성)
발전(Advancement):
?-? HD (한글명칭(영어명칭))
?-? HD (한글명칭(영어명칭))
?-? HD (한글명칭(영어명칭))
레벨 보정 페널티(Level Adjustment):
+?
+?
+?
한글설명(English)

전투(Combat)

한글설명(English)

전투(Combat)

한글설명(English)

전투(Combat)

출처:
OGL SRD 3.5

1.5. 데이터표 트루 드래곤 타입[편집]


?? 드래곤/?룡(?? Dragon)

유형(Type):
드래곤(서브타입)
환경(Environment):
한글명칭(English)
조직(Organization):
Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
도전 지수(Challenge Rating):
웜링(Wyrmling) ; 베리 영(very young) ; 영(young) ; 주베닐(juvenile) ; 영 어덜트(young adult) ; 어덜트(adult) ; 메튜어 어덜트(mature adult) ; 올드(old) ; 베리 올드(very old) ; 에인션트(ancient) ; 웜(wyrm) ; 그레이트 웜(great wyrm)
보물:
3배의 표준(Triple standard)
성향:
한글명칭(English) (성향 작성)
발전(Advancement):
웜링(Wyrmling) ; 베리 영(very young) ; 영(young) ; 주베닐(juvenile) HD; 영 어덜트(young adult) ; 어덜트(adult) ; 메튜어 어덜트(mature adult) ; 올드(old) ; 베리 올드(very old) ; 에인션트(ancient) ; 웜(wyrm) ; 그레이트 웜(great wyrm)
레벨 보정 페널티(Level Adjustment):
웜링(Wyrmling) ; 베리 영(very young) ; 영(young) ; 다른이들(others) —


연령별 ?? 드래곤들(?? Dragons by Age)
연령(Age)
크기(Size)
생명점 주사위(Hit Dice)
근력(Str)
민첩성(Dex)
건강(Con)
지능(Int)
지혜/통찰(Wis)
매력/존재력(Cha)
기본 공격/드잡이(Base Attack/Grapple)
공격(Attack)
인내/체질 굴림(Fort Save)
반사 내성굴림(Ref Save)
의지 내성굴림(Will Save)
숨결 무기 (Breath Weapon) (DC)
공포스러운 존재감(Frightening Presence DC)
웜링(Wyrmling)



10










_
베리 영(Very young)



10










_
영(Young)



10








+?

_
주베닐(Juvenile)



10










_
영 어덜트(Young adult)



10








+13
?d? (?)
21
어덜트(Adult)



10






+
+13
+


메튜어 어덜트(Mature adult)



10











올드(Old)



10











베리 올드(Very old)



10











에인션트(Ancient)



10











웜(Wyrm)



10











그레이트 웜(Great Wyrm)



10














연령별 ?? 드래곤들의 능력(?? Dragon Abilities by Age)
연령(Age)
속도(Speed)
우선권(Initiative)
방어도(AC)
특수 능력(Special Abilities)
시전자 레벨(Caster Level 1)
주문 저항(SR)
웜링(Wyrmling)

+0


_
_
베리 영(Very young)

+0


_
_
영(Young)

+0


1th
_
주베닐(Juvenile)

+0


3th
_
영 어덜트(Young adult)

+0

DR 5/magic
5th
19
어덜트(Adult)

+0


7th

메튜어 어덜트(Mature adult)
40 피트(ft)., 비행(fly) 150 피트(ft). (서툴다(poor))
+0
32 (-2 크기(size), +24 자연적(natural)), 접촉(touch) 8, 무방비(flat-footed) 32
DR 10/magic
9th
23
올드(Old)

+0

재안(Suggestion)
11th
24
베리 올드(Very old)

+0
36 (-4 크기(size), +30 자연적(natural)), 접촉(touch) 6, 무방비(flat-footed) 36
DR 15/magic
13th
26
에인션트(Ancient)

+0
39 (-4 크기(size), +33 자연적(natural)), 접촉(touch) 6, 무방비(flat-footed) 39

15th
28
웜(Wyrm)

+0
42 (-8 크기(size), +36 자연적(natural)), 접촉(touch) 6, 무방비(flat-footed) 42
DR 20/magic
17th
30
그레이트 웜(Great Wyrm)

+0
41 (-8 크기(size), +39 자연적(natural)), 접촉(touch) 2, 무방비(flat-footed) 41

19th
32




전투(Combat)

숨결 무기(Breath Weapon) (Su)

다른 주문-유사 능력(Other Spell-Like Abilities)

기술(Skills)


출처:
OGL SRD 3.5


1.6. 예시[편집]


아쳬라이(Achaierai)

크기/유형(Size/Type):
대형(Large) 아웃사이더 (악(Evil), 엑스트라 플래너(Extraplanar), 질서(Lawful))
생명점 주사위(Hit Dice):
6d8+12 (39 hp)
우선권(Initiative):
+1
속도(Speed):
50 피트(ft). (10 제곱(squares))
방어도(Armor Class):
20 (-1 크기(size), +1 민첩성(Dex), +10 자연적(natural)), 무방비(Flat-Footed) 19
기본 공격/드잡이(Base Attack/Grapple):
+6/+14
공격(Attack):
갈고리 발톱(Claw) +9 근접전투(melee) (2d6 + 4)
전력 공격(Full Attack):
2 갈고리 발톱(Claw) +9 근접전투(melee) (2d6+4) 및 물다(bite) +4 근접전투(Melee) (4d6+2)
공간 범위/도달 범위(Space/Reach):
10 피트(ft)/10 피트(ft).
특수능력(Special Attacks):
검은 구름(Black Cloud)
특성(Special Qualities):
암흑시야(darkvision) 60 피트(ft), 주문 저항 19
내성굴림(Saves):
인내/체질(Fort) +7, 반사(Ref) +6, 의지(Will) +7
능력치(Abilities):
근력(Str) 19, 민첩성(Dex) 13, 건강(Con) 14, 지능(Int) 11, 지혜/통찰(Wis) 14, 매력/존재력(Cha) 16
기술(Skills):
균형(Balance) +10, 등반(Climb) +13, 교류(Diplomacy) +5, 은신(Hide) +6, 도약(Jump) +21, 듣기(LIsten) +11, 조용히 걷기(Move Silently) +10, 의도 감지(Sense Motive)+11, 탐지(Spot) +11
재주(Feats):
회피(Dodge), 기동성(Mobility), 탄성 공격(Spring Attack)
환경(Environment):
질서 가치관 플레인(A lawful-aligned plane)
조직(Organization):
단독 또는 무리(Solitary or flock) (5-8)
도전 지수(Challenge Rating):
5
보물:
두 배의 표준(Double standard)
성향:
항상(Always) 질서 악
발전(Advancement):
7-12 HD (대형(Large)); 13-18 HD (거대형(Huge))
레벨 보정 페널티(Level Adjustment):

Achaierais are massive, 15-foot-tall flightless birds that inhabit lawful planes of battle and are only occasionally encountered elsewhere.
Achaierais speak Infernal. They weigh about 750 pounds.

전투(Combat)
In close combat, an achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequent use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack.
An achaierai’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned for the purpose of overcoming damage reduction.

검은 구름(Black Cloud) (Ex)
Up to three times per day an achaierai can release a choking, toxic black cloud.
Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 15 Fortitude save or be affected for 3 hours as though by an insanity spell (caster level 16th). The save DC is Constitution-based.

출처:
OGL SRD 3.5

1.7. 예시 2[편집]


아볼레스(Aboleth)


아볼레스(Aboleth)
아볼레스 메이지(Aboleth Mage) 10레벨 위저드
크기/유형(Size/Type):
거대형(Huge) 에버레이션(Aberration)(수생생물(Aquatic))
거대형(Huge) 에버레이션(Aberration)(수생생물(Aquatic))
생명점 주사위(Hit Dice):
8d8+40 (76 hp)
8d8+56 플러스(plus) 10d4+70 (177 hp)
우선권(Initiative):
+1
+7
속도(Speed):
10 피트(ft). (2 제곱(squares), 수영(swim) 60 피트(ft))
10 피트(ft). (2 제곱(squares), 수영(swim) 60 피트(ft)).
방어도(Armor Class):
16 (-2 크기(size), +1 민첩성(Dex), +17 자연적(natural)), 접촉(touch) 9, 무방비(flat-footed) 15
18 (-2 크기(size), +3 민첩성(Dex), +7 자연적(natural)), 접촉(touch) 11, 무방비(flat-footed) 15
기본 공격/드잡이(Base Attack/Grapple):
+6/+22
+11/+28
공격(Attack):
촉수(Tentacle) +12 근접전투(melee) (1d6+8 플러스 점액(plus slime))
촉수(Tentacle) +18 근접전투(melee) (1d6+9 플러스 점액(plus slime))
전력 공격(full attack):
4 촉수(tentacle) +12 근접전투(melee) (1d6+8 플러스 점액(plus slime))
4 촉수(Tentacle) +18 근접전투(melee) (1d6+9 플러스 점액(plus slime))
공간 범위/도달 범위(Space/Reach):
15 피트(ft)./10 피트(ft).
15 피트(ft)./10 피트(ft).
특수능력(Special Attacks):
예속(Enslave), 초능력(psionics), 점액(slime)
예속(Enslave), 초능력(psionics), 점액(slime), 주문(spells)
특성(Special Qualities):
수생 유형(Aquatic subtype), 암흑시야(darkvision) 60 피트(ft)., 점액 구름(mucus cloud)
수생 유형(Aquatic subtype), 암흑시야(darkvision) 60 피트(ft)., 점액 구름(mucus cloud), 사역마 소환(summon familiar)
내성굴림(Saves):
인내/체질(Fort) +7, 반사(Ref) +3, 의지(Will) +11
인내/체질(Fort) +15, 반사(Ref) +10, 의지(Will) +15
능력치(Abilities):
근력(Str) 26, 민첩성(Dex) 12, 건강(Con) 20, 지능(Int) 15, 지혜/통찰(Wis) 17, 매력/존재력(Cha) 17
근력(Str) 28, 민첩성(Dex) 16, 건강(Con) 24, 지능(Int) 20, 지혜/통찰(Wis) 16, 매력/존재력(Cha) 14
기술(Skills):
집중(Concentration) +16, 지식(Knowledge) (무엇이든지 하나(any one)) +13, 듣기(Listen) +16, 보기(Spot) +16, 수영(Swim) +8
거짓(Bluff) +13, 집중(Concentration) +16, 문자해독(Decipher Script) +15, 외교술(Diplomacy) +6, 변장(Disguise) +2 (+4 연기(acting)), 위협(Intimidate) +4, 지식(Knowledge) (플러스(arcana)) +15, 주문학(Spellcraft) +20, 주문(Spot) +17, 생존(Survival) +3(+5 다음 경로에, 이계 및 지하(following tracks, on other planes, and underground)), 수영(Swim) +8
재주(Feats):
경계(Alertness), 전투 시전(Combat Casting), 무쇠 같은 의지(Iron Will)
전투 시전(Combat Casting), 주문 강화(Empower spell), 물질요소 무시(Eschew Materials), 엄청난 불굴의 용기(Great Fortitude), 향상된 선제권(Improved Initiative), 번개같은 반사 신경(Lightning Reflexes), 스크롤 작성(Scribe Scroll), 주문집중(Spell Focus)(환상(illusion)), 주문집중(Spell Focus), 부여술(Enchantment), 주문관통(Spell Penetration)
환경(Environment):
지하(Underground)
지하(Underground)
조직(Organization):
단독(Solitary), 무리(brood) (2-4), 혹은 노예 무리(slaver brood) (1d3+1 플러스(plus) 7-12 (스컴(skum))
단독(Solitary)
도전 지수(Challenge Rating):
7
17
보물:
두 배의 표준(Double standard)
두 배의 표준(Double standard)
성향:
대개(Usually) 질서 악
대개(Usually) 질서 악
발전(Advancement):
9-16 HD (거대형(Huge)); 17-24 HD (초대형(Gargantuan))
캐릭터 클래스별로(By character class)
레벨 보정 페널티(Level Adjustment):


The aboleth is a revolting fishlike amphibian found primarily in subterranean lakes and rivers. An aboleth has a pink belly. Four pulsating blueblack orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.
Aboleths speak their own language, as well as Undercommon and Aquan.

전투(Combat)
An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers.

예속(Enslave) (Su)
(Three times per day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed on a DC 17 Will save or be affected as though by a dominate person spell (caster level 16th). An enslaved creature obeys the aboleth’s telepathic commands until freed by remove curse, and can attempt a new Will save every 24 hours to break free. The control is also broken if the aboleth dies or travels more than 1 mile from its slave. The save DC is Charisma-based.)

초능력(Psionics) (Sp)
At will—hypnotic pattern (DC 15), illusory wall (DC 17), mirage arcana (DC 18), persistent image (DC 18), programmed image (DC 19), project image (DC 20), veil (DC 19). Effective caster level 16th. The save DCs are Charisma-based.

점액(Slime) (Ex)
A blow from an aboleth’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 19 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.
A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction.

점액 구름(Mucus Cloud) (Ex)
An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 19 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based.

기술(Skills)
(An aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.)

아볼레스 메이지(Aboleth Mage)

전투(Combat)
The save DC for the aboleth mage’s transformation tentacle attack (DC 21) and its mucus cloud (DC 21) are adjusted for its higher Constitution score. The save DC for its enslave ability (DC 16) is adjusted for its lower Charisma score, as are the save DCs for its psionic abilities: Hypnotic pattern (DC 14), illusory wall (DC 16), mirage arcana (DC 17), persistent image (DC 17), programmed image (DC 18), project image (DC 19), veil (DC 18). Effective caster level 16th.
The aboleth mage uses a number of spells, such as displacement, greater invisibility, and wall of force, to protect itself while seizing control of its foes with spells and innate abilities.
Typical Wizard Spells Prepared (4/6/5/4/4/3; save DC 15 + spell level)
0—daze, detect magic (2), resistance; 1st—alarm, charm person, color spray, mage armor, magic missile (2); 2nd—blur, bull’s strength, darkness, fox’s cunning, see invisibilty; 3rd—dispel magic, displacement, fly, lightning bolt; 4th—greater invisibility, phantasmal killer, scrying, stoneskin; 5th—hold monster, empowered lightning bolt, wall of force.

출처:
OGL SRD 3.5

1.8. 예시 3[편집]


고블린(Goblin)

고블린(Goblin), 1 레벨 병사(Warrior)
크기/유형(Size/Type):
소형(Small) 휴머노이드(Humanoid)(고블리노이드)
생명점 주사위(Hit Dice):
1d8+1 (5 hp)
우선권(Initiative):
+1
속도(Speed):
30 피트(ft). (6 제곱(squares))
방어도(Armor Class):
15 (+1 크기(size), +1 민첩성(Dex), 2+ 자연적(natural), +1 가벼운 방패(light shield)), 접촉(touch) 12, 무방비(flat-footed) 14
기본 공격/드잡이(Base Attack/Grapple):
+1/-3
공격(Attack):
모닝스타(Morningstar) +2 근접전투(melee) (1d6) 또는 투창(javelin) 원거리전투(ranged) (1d4)
전력 공격(Full Attack):
모닝스타(Morningstar) +2 근접전투(melee) (1d6) 또는 투창(javelin) 원거리전투(ranged) (1d4)
공간 범위 / 도달 범위(Space/Reach):
5 피트(ft)./5 피트(ft).
특수능력(Special Attacks):

특성(Special Qualities):
암흑시야(Darkvision) 60 피트(ft).
내성굴림(Saves):
인내/체질(Fort) +3, 반사(Ref) +1, 의지(Will) -1
능력치(Abilities):
근력(Str) 11, 민첩성(Dex) 13, 건강(Con) 12, 지능(Int) 10, 지혜/통찰(Wis) 9, 매력/존재력(Cha) 6
기술(Skills):
은신(Hide) 5+, 듣기(LIsten) +2, 조용히 걷기(Move Silently) +5, 승용(Ride) +4, 탐지(Spot) +2
재주(Feats):
경계(Alertness)
환경(Environment):
온화한 평야(Temperate plains)
조직(Organization):
Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
도전 지수(Challenge Rating):
1/3
보물:
표준(Standard)
성향:
대개(Usually) 중립 악
발전(Advancement):
캐릭터 클래스별로(By character class)
레벨 보정 페널티(Level Adjustment):
+0
A goblin stands 3 to 3½ feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin’s skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors. Goblins speak Goblin; those with Intelligence scores of 12 or higher also speak Common.
Most goblins encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.

전투(Combat)
Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight is meaningless in their society. They favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise.
Goblins have a poor grasp of strategy and are cowardly by nature, tending to flee the field if a battle turns against them. With proper supervision, though, they can implement reasonably complex plans, and in such circumstances their numbers can be a deadly advantage.

기술(Skills)
Goblins have a +4 racial bonus on Move Silently and Ride checks. Goblin cavalry (mounted on worgs) usually select the Mounted Combat feat in place of the Alertness feat, which reduces their Spot and Listen check modifiers from +3 to +1.

도전 지수(Challenge Rating)
Goblins with levels in NPC classes have a CR equal to their character level -2.

고블린 플레이어 캐릭터(Goblins As Characters):
Goblin characters possess the following racial traits.

  • -2 근력(Strength), +2 민첩성(Dexterity), -2 매력/존재력(Charisma).
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
  • A goblin’s base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • +4 racial bonus on Move Silently and Ride checks.
  • 자동 언어(Automatic Languages): 공용어(Common), 고블린어(Goblin). 추가 언어(Bonus Languages): 용언(Draconic), 엘븐어(Elven), 거인어(Giant), 놀어(Gnoll), 오크어(Orc).
  • 선호 클래스(Favored Class): 로그.
The goblin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

출처:
OGL SRD 3.5

1.9. 예시 4[편집]


레드 드래곤/적룡(Red Dragon)

유형(Type):
드래곤(불(Fire))
환경(Environment):
Warm mountains
조직(Organization):
Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
도전 지수(Challenge Rating):
웜링(Wyrmling) 4; 베리 영(very young) 5; 영(young) 7; 주베닐(juvenile) 10; 영 어덜트(young adult) 13; 어덜트(adult) 15; 메튜어 어덜트(mature adult) 18; 올드(old) 20; 베리 올드(very old) 21; 에인션트(ancient) 23; 웜(wyrm) 24; 그레이트 웜(great wyrm) 26
보물:
3배의 표준(Triple standard)
성향:
항상(Always) 혼돈 악
발전(Advancement):
웜링(Wyrmling) 8-9 HD; 베리 영(very young) 11-12 HD; 영(young) 14-15 HD; 주베닐(juvenile) 17-18 HD; 영 어덜트(young adult 20-21 HD; 어덜트(adult) 23-24 HD; 메튜어 어덜트(mature adult) 26-27 HD; 올드(old) 29-30 HD; 베리 올드(very old) 32-33 HD; 에인션트(ancient) 35-36 HD; 웜(wyrm) 38-39 HD; 그레이트 웜(great wyrm) 41+ HD
레벨 보정 페널티(Level Adjustment):
웜링(Wyrmling) +4; 베리 영(very young) +5; 영(young) +6; 다른이들(others) —
The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.



연령별 레드 드래곤들(Red Dragons by Age)
연령(Age)
크기(Size)
생명점 주사위(Hit Dice)
근력(Str)
민첩성(Dex)
건강(Con)
지능(Int)
지혜/통찰(Wis)
매력/존재력(Cha)
기본 공격/드잡이(Base Attack/Grapple)
공격(Attack)
인내/체질 굴림(Fort Save)
반사 내성굴림(Ref Save)
의지 내성굴림(Will Save)
숨결 무기 (Breath Weapon) (DC)
공포스러운 존재감(Frightening Presence DC)
웜링(Wyrmling)
중형(M)
7d12+14 (59)
13
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
_
베리 영(Very young)
대형(L)
10d12+30 (95)
15
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
_
영(Young)
대형(L)
13d12+39 (123)
17
10
17
12
13
12
+13/+24
+19
+11
+9
+9
6d10 (19)
_
주베닐(Juvenile)
대형(L)
16d12+64 (168)
19
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
_
영 어덜트(Young adult)
거대형(H)
19d12+95 (218)
23
10
19
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21
어덜트(Adult)
거대형(H)
22d12+110 (253)
27
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24
메튜어 어덜트(Mature adult)
거대형(H)
25d12+150 (312)
29
10
21
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26
올드(Old)
초대형(G)
28d12+196 (378)
31
10
23
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29
베리 올드(Very old)
초대형(G)
31d12+248 (449)
33
10
25
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31
에인션트(Ancient)
초대형(G)
34d12+306 (527)
35
10
27
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34
웜(Wyrm)
초대형(G)
37d12+370 (610)
39
10
29
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35
그레이트 웜(Great Wyrm)
초거대형(C)
40d12+400 (660)
45
10
31
30
26
27
+40/+72
+49
+32
+22
+32
24d10 (40)
38



연령별 레드 드래곤들의 능력(Red Dragon Abilities by Age)
연령(Age)
속도(Speed)
우선권(Initiative)
방어도(AC)
특수 능력(Special Abilities)
시전자 레벨(Caster Level 1)
주문 저항(SR)
웜링(Wyrmling)
40 피트(ft)., 비행(fly) 150 피트(ft). (서툴다(poor))
+0
16 (+6 자연적(natural)), 접촉(touch) 10, 무방비(flat-footed) 16
불에 대한 면역(Immunity to fire), 냉기에 대한 취약(vulnerability to cold)
_
_
베리 영(Very young)
40 피트(ft)., 비행(fly) 150 피트(ft). (서툴다(poor))
+0
18 (-1 크기(size), +9 자연적(natural)), 접촉(touch) 9, 무방비(flat-footed) 18

_
_
영(Young)
40 피트(ft)., 비행(fly) 150 피트(ft). (서툴다(poor))
+0
21 (-1 크기(size), +12 자연적(natural)), 접촉(touch) 9, 무방비(flat-footed) 21

1th
_
주베닐(Juvenile)
40 피트(ft)., 비행(fly) 150 피트(ft). (서툴다(poor))
+0
24 (-1 크기(size), +15 자연적(natural)), 접촉(touch) 9, 무방비(flat-footed) 24
물체 파악(Locate Object)
3th
_
영 어덜트(Young adult)
40 피트(ft)., 비행(fly) 150 피트(ft). (서툴다(poor))
+0
26 (-2 크기(size), +18 자연적(natural)), 접촉(touch) 8, 무방비(flat-footed) 26
DR 5/magic
5th
19
어덜트(Adult)
40 피트(ft)., 비행(fly) 150 피트(ft). (서툴다(poor))
+0
29 (-2 크기(size), +21 자연적(natural)), 접촉(touch) 8, 무방비(flat-footed) 29

7th
21
메튜어 어덜트(Mature adult)
40 피트(ft)., 비행(fly) 150 피트(ft). (서툴다(poor))
+0
32 (-2 크기(size), +24 자연적(natural)), 접촉(touch) 8, 무방비(flat-footed) 32
DR 10/magic
9th
23
올드(Old)
40 피트(ft)., 비행(fly) 200 피트(ft). (어설픈(clumsy))
+0
33 (-4 크기(size), +27 자연적(natural)), 접촉(touch) 6, 무방비(flat-footed) 33
재안(Suggestion)
11th
24
베리 올드(Very old)
40 피트(ft)., 비행(fly) 200 피트(ft). (어설픈(clumsy))
+0
36 (-4 크기(size), +30 자연적(natural)), 접촉(touch) 6, 무방비(flat-footed) 36
DR 15/magic
13th
26
에인션트(Ancient)
40 피트(ft)., 비행(fly) 200 피트(ft). (어설픈(clumsy))
+0
39 (-4 크기(size), +33 자연적(natural)), 접촉(touch) 6, 무방비(flat-footed) 39
길 찾기(Find the path)
15th
28
웜(Wyrm)
40 피트(ft)., 비행(fly) 200 피트(ft). (어설픈(clumsy))
+0
42 (-8 크기(size), +36 자연적(natural)), 접촉(touch) 6, 무방비(flat-footed) 42
DR 20/magic
17th
30
그레이트 웜(Great Wyrm)
40 피트(ft)., 비행(fly) 200 피트(ft). (어설픈(clumsy))
+0
41 (-8 크기(size), +39 자연적(natural)), 접촉(touch) 2, 무방비(flat-footed) 41
위치 식별(Discern Location)
19th
32
1. Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.



전투(Combat)
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

숨결 무기(Breath Weapon) (Su)
A red dragon has one type of breath weapon, a cone of fire.

물체 파악(Locate Object) (Sp)
A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.

다른 주문-유사 능력(Other Spell-Like Abilities)
3/day—suggestion (old or older); 1/day—find the path (ancient or older), discern location (great wyrm).

스킬(Skills)
Appraise, Bluff, and Jump are considered class skills for red dragons.

출처:
OGL SRD 3.5

1.10. 3.5 용어[편집]


NPC 클래스/직업
주문 사용자(Adept)
귀족(Aristocrat)
평민(Commoner)
전문가(Expert)
병사(Warrior)

타입/유형(Type)
거인
드래곤
아웃사이더
언데드
엘리멘탈/정령
우즈
애버레이션(Aberration)
동물(Animal)
컨스트럭트(Construct)
페이(Fey)
휴머노이드(Humanoid)
매지컬 비스트(Magical Beast)
몬스트러스 휴머노이드(Monstrous Humanoid)
식물(Plant)
해충(Vermin)


서브타입/하위유형(Subtype)
공기(Air)
천사(Angel)
수생생물(Aquatic)
아콘(Archon)
아그멘터드(Augmented)
혼돈(Chaotic)
냉기(Cold)
대지(Earth)
악(Evil)
엑스트라플래너(Extraplanar)
불(Fire)
고블리노이드
선(Good)
비실체(Incorporeal)
질서(Lawful)
네이티브/원주민(Native)
파충류(Reptilian)
신체변형 생명체(Shapechanger)
스웜(Swarm)
물(Water)
초능력





크기(Size)
미세형(Fine)
극소형(Diminutive)
초소형(Tiny)
소형(Small)
중형(Medium)
대형(Large)
거대형(Huge)
초대형(Gargantuan)
초거대형(Colossal)



출처:
D&D 3.5

2. 패스파인더 RPG d20PFSRD 버전[편집]



3. 던전 앤 드래곤 시리즈 5e SRD 버전[편집]



4. 기타[편집]


변경 전 문서 명칭은 템플릿:던전 앤 드래곤 시리즈/몬스터였습니다. 명칭 및 모티브가 템플릿:바하무트에서 따왔습니다.


5. 관련 문서[편집]




파일:크리에이티브 커먼즈 라이선스__CC.png 이 문서의 내용 중 전체 또는 일부는 2023-12-22 12:14:50에 나무위키 템플릿:던전 앤 드래곤 시리즈/몬스터 문서에서 가져왔습니다.